: Documentation : Code Snippets

OpenSceneGraph has a built in mechanism for debugging, using various notification levels.

Possible levels for message notifications:

  • ALWAYS - Consume all messages (e.g. for release builds)
  • FATAL
  • WARN
  • NOTICE - Default level
  • INFO
  • DEBUG_INFO
  • DEBUG_FP
// INFO
osg::notify(osg::INFO) << "Your message here" << std::endl;