These tutorials explain how to create content for your osgART applications, such as the generation and preparation of 3D models.
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This tutorial describes how to create and train the physical markers needed for ARToolKit tracking. |
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This tutorial describes the concept of multi-markers and shows how to create them. Multi-markers are useful for paddle interaction applications. |
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This tutorial shows how to use the osgExp exporter for 3DS Max to output models in the native OSG file format. |