These tutorials explain how to create content for your osgART applications, such as the generation and preparation of 3D models.
This tutorial describes how to create and train the physical markers needed for ARToolKit tracking. |
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This tutorial describes the concept of multi-markers and shows how to create them. Multi-markers are useful for paddle interaction applications. |
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This tutorial shows how to use the osgExp exporter for 3DS Max to output models in the native OSG file format. |