G Attributes= Vertex, Normal, Texture Coordinate, Multi Texture Coordinate, Color, BiNormal, Tangent, Additional

G Primitives = Points, Lines, Triangle, Triangle (Indexed), Quad (Indexed), NURBS

Scenes = Groups (Multiple Objects), Hierarchy, Camera, Light, LOD

Material = Standard, Advanced, Shader Material

Animation = KeyFrame, Morph (Vertex Animation), FK, IK, Skeleton (Rigging bones/joints), Skinning

Name G Attributes G Primitives Scene Material Animation Notes
3dc - - - - - -
vrml - - - - - -
dae - - - - - -
fbx - - - - - -
dw - - - - - -
x - - - - - -
dxf - - - - - -
OpenFlight - - - - - -
obj - - - - - -
pic - - - - - -
stl - - - - - -
3ds - - - - - -
ac - - - - - -
pov - - - - - -
lws - - - - - -
shp - - - - - -
bsp - - - - - -
mdl - - - - - -
lwo - - - - - -
ply - - - - - -
txp - - - - - -
3dc - - - - - -

OSG 3D File Format Support

Not listed: logo, p3d, Inventor, pfb