G Attributes= Vertex, Normal, Texture Coordinate, Multi Texture Coordinate, Color, BiNormal, Tangent, Additional
G Primitives = Points, Lines, Triangle, Triangle (Indexed), Quad (Indexed), NURBS
Scenes = Groups (Multiple Objects), Hierarchy, Camera, Light, LOD
Material = Standard, Advanced, Shader Material
Animation = KeyFrame, Morph (Vertex Animation), FK, IK, Skeleton (Rigging bones/joints), Skinning
Name | G Attributes | G Primitives | Scene | Material | Animation | Notes |
---|---|---|---|---|---|---|
3dc | - | - | - | - | - | - |
vrml | - | - | - | - | - | - |
dae | - | - | - | - | - | - |
fbx | - | - | - | - | - | - |
dw | - | - | - | - | - | - |
x | - | - | - | - | - | - |
dxf | - | - | - | - | - | - |
OpenFlight | - | - | - | - | - | - |
obj | - | - | - | - | - | - |
pic | - | - | - | - | - | - |
stl | - | - | - | - | - | - |
3ds | - | - | - | - | - | - |
ac | - | - | - | - | - | - |
pov | - | - | - | - | - | - |
lws | - | - | - | - | - | - |
shp | - | - | - | - | - | - |
bsp | - | - | - | - | - | - |
mdl | - | - | - | - | - | - |
lwo | - | - | - | - | - | - |
ply | - | - | - | - | - | - |
txp | - | - | - | - | - | - |
3dc | - | - | - | - | - | - |
OSG 3D File Format Support
Not listed: logo, p3d, Inventor, pfb