NOTOC : Documentation#Getting Started
See Below for the hardware dependencies and development environment required for your specific platform.
The only real software dependency to use osgART is to have OpenSceneGraph installed (version 3.2 and above). If you don’t have OpenSceneGraph installed, see our Install and Building OSG page. Some of the osgART plugins needs additional dependencies, more information will be explained in the next page.
If you compile osgART from the source, you need to have cmake (version 2.8 and above) and optionally Doxygen to generate the documentation.
Next: : Install and Building
Windows
OS Version: Windows 7 and above
Compiler: Microsoft Visual C++ (Studio) VS2010 and above.
Architecture: x86, x64
Note: osgART doesn’t support metro style applications (Windows 8).
Mac OS X
OS Version: Mac OS X 10.7 and above
Compiler: XCode 4.6.3 and above OR GNU Tools (optional package on XCode 5).
Architecture: i386, x86_64
Note: osgART supports i386 architecture (outdated), but we recommend you to only use x86_64.
Note: We recommend you to install macport for additional dependencies.
Linux
Android
OS Version : API 9
Compiler: Java Developer, Android NDK r9
Architecture: armv7-a (NEON optional)